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The illustrious career of Sean Barger

The illustrious career of Sean Barger

3 min read

Sean Barnes Barger is a true visionary and a strong thought-leader in the gaming and technology industry. 
With an illustrious career spanning over three decades, Mr. Barger has left a lasting impact on the gaming industry and has also pioneered some groundbreaking technologies that have changed the way we consume and create content.
Mr. Barger's most notable achievement in gaming was is his work on Tetris. As the first producer of Tetris in the United States at Spectrum Holobyte where he started as their first Producer in 1987, he developed versions of the game for multiple platforms, including PC DOS, Apple ][+, Apple ][ gs, Macintosh, Macintosh Color, Commodore 64, Atari ST and Amiga. His contributions to Tetris helped popularize the game in the US and secure its place in gaming history. There has been recent confusion related to who actually produced the first commercial versions of the game in the U.S., but simply researching Mr. Barger’s gameography on Moby Games which has all the boxes, and manuals with dates, sets the record straight. In the recent Tetris movie on Apple+, the discovery of Tetris at the Consumer Electronics Show was actually the massive Tetris hit produced by Mr. Barger, originally released in 1988, well before the Nintendo Gameboy release. It was clear that the Nintendo Gameboy version effectively duplicated game play from the original versions on PC’s, including how pieces fit, rotated, and were removed from the board.
His work on Tetris helped to popularize the game in the US and cemented its place in gaming history.
But Mr. Barger's work in gaming didn't stop there. He went on to produce several other notable titles, such as Questmaster adventure game, Dondra, Solitaire Royale, and Sokoban. His work at Micro Illusions as the Vice President of Product also saw him produce several popular games, including the Hanna Barbera Series, which included The Flintstones, Johnny Quest, Scooby Doo, and Jetsons.
Mr. Barger's focus later shifted to server-side batch processing technology, where he filed the first patent on dynamic imaging, video, and animation server technology, code-named "Freeride." He sold his company, Equilibrium, to CMGI for $42.5 million, helping to grow the company to 170 people, filing for the Patents on dynamic imaging, before leaving in 2002.
After leaving Equilibrium, Mr. Barger reorganized the Softline group in 2003 and turned the company around by re-focusing the pan-European distributor on software distribution again. He repurchased Equilibrium's assets in late 2004 and completed a Series-A round in 2008. He then created next-generation versions of MediaRich Server, including Linux and Mac OS versions, on top of the existing Windows version, expanded the capabitiels to include auto-assembly of video and a wide variety of additional capabilities which powered Web 2.0.
Along the way, patents were filed in the field of dynamic imaging, video processing, auto-conformance of any content file, auto editing, and auto-assembly technologies related to the automatic preparation of visual, audible, video, and animated content. Mr. Barger has eight issued patent credits to date, making him arguably, one of the inventors of core web 2.0 technology currently powering CDN’s, large ecommerce and self-service branding websites globally.
In 2018, Mr. Barger formed CPUcoin, a company focused on true decentralization, and inked a cross-license deal between Equilibrium and CPUcoin. CPUcoin is listed on MEXC.com and Probit.com and is the sharing economy and Computing Global Network for backend decentralized services powering High Definition NFT's, Generative AI, and Web 2/3. Mr. Barger has forged strategic advisory relationships with key players in San Juan Puerto Rico, Singapore, Hong Kong, Dubai and Seoul, Korea.
Mr. Barger's innovative work in the gaming industry and his pioneering work in dynamic imaging, video processing, and auto-assembly technologies have earned him a reputation as a strong thought-leader in his field. His ability to create groundbreaking technologies and his vision for the future of gaming and content creation have him right in the middle of web 3 tier 1 blockchain projects today.
Mr. Barger's work in producing Tetris for various platforms, including DOS, Apple II, Apple II+, Apple IIgs, Macintosh, Color Mac, Commodore 64, Amiga, Atari ST versions, solidified his reputation as a video game industry pioneer. He has also been instrumental in creating other popular games, such as Questmaster, Dondra, Solitaire Royale, Sokoban, Fairy Tale Adventure, and the Hanna Barbera Series, among others.
In addition to his work in the video game industry, Mr. Barger has also been a key player in the development of digital imaging technologies. He founded Equilibrium in 1990, initially focusing on game development before pivoting to develop DeBabelizer, a tool that became a huge hit and sold over one million copies, including DeBabelizer Pro and DeBabelizer Lite.
In conclusion, Sean Barnes Barger's contributions to the gaming and technology industry cannot be overstated. His work on Tetris helped to popularize the game in the US, leading to the Nintendo release recently featured in the new movie about Tetris on Apple+, and his innovative work in dynamic imaging, video processing, and auto-assembly technologies has changed the way we consume and create content to this day.
Now Mr. Barger is in the middle of making web 3 a reality by enabling a sharing economy of computing power with CPUcoin.io and new services that will enable anyone to utilize generative AI at scale at a fraction of the cost of other services.

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